Now that it's October, the spooky season is officially in full swing! I've been working on my interactive Tailypo project for about two weeks now, so it's starting to shape up nicely... ... That previous sentence is to be read in a confident, booming voice. Not an insecure, panicking voice. I just wanted to clarify in case you were picking up on an impending sense of doom as Halloween approaches and I scramble to finish this project. |
So right now I have the story chopped into three scenes; a warm, relaxed look inside the cabin, an exploratory view through the woods, and another, creepier look at the cabin from the perspective of the bed. I'm trying to develop the art assets at the same pace I'm developing the code for the project, so there aren't any full polished assets I can show off yet. But you can at least check out the basic framework for the first two scenes.
The screen size for each scene is only a small portion of the actual scene. Users will pan through each of the scenes to explore and continue the narrative. The cabin scene will introduce the hunter and his dog, along with the basic setting of the story. I've decided I am going to write the script for the story in first person from the hunter's perspective, as though he is telling a story that happened to him on a "night just like this". That way when the story ends rather suddenly by Tailypo approaching the screen, viewers can still be assured that the hunter survived, making the story a bit more child-friendly.