So the first 10 seconds of the Freakout Games animation are the the post demanding of the entire project. It's the only part of the animation that depends completely on the actions of the characters, so the frame-by-frame action needs to be spot on. These are the first few seconds of animation in the video. I spent a lot of time learning the fundamentals of setting up a scene for frame-by-frame character animations (Jazza's Youtube Tutorials were very helpful, thanks Jazza!). CloudKid Studios (a Boston based animation studio) as a wonderful Animate CC plugin called Keyframe Caddy, and I highly reccomend for anyone looking to use Animate CC to manage keyframes in their frame-by-frame animations. I helped me create a pretty smooth workflow for the animation.
Overall, I think it's coming along well, but the next few seconds will be introducing the other main character of the video, the Game Master. He's a more ethereal, character, and will therefore be much more effects-driven in his movement.
Overall, I think it's coming along well, but the next few seconds will be introducing the other main character of the video, the Game Master. He's a more ethereal, character, and will therefore be much more effects-driven in his movement.