Alright, so I thought I was done with this piece, and I was happy to upload and share it with you this week as my blog update. But then I received some feedback and it looks like I still need to go in and rework some of the lighting. Soooo it's not done yet, but you can still check out the progress above!
But beyond that I have a few other new artworks I've been working on! Mostly just to further flesh out Lizard City and what it means to go there. Above you can check out some of the guidelines for the piping that crawls up the walls and slithers over the ceiling of Lizard City. The pipework is super important to get right, because it helps lay foundation of the moment and aesthetic of everything else in the world. The direction the pipes move should be unpredictable, jagged and almost clumsy. From the quality of the lineart that make up the pipe's form, to the erratic thinning and thickening of the shape; it will be a structure for the rest of the forms in the project.
One way you can see this pattern is i the lizards themselves. Here is a color study for potential inhabitants of the city. You can see the kinks in the tail right away, but if you look closer you can see that those erratic, unsteady lines follow throughout the entire form. The snout curves in the middle before tilting back up to the nostrils at the tip of the face. The belly is covered in a network of lines that directly include the imperfect parallel lines you can find in longer stretches of the pipes. The toes jut out of the feet unevenly, and none of them are the same length or thickness.
Overall the goal is to create and maintain a lopsided, imbalanced aesthetic. I'll be going into this into more detail as I release the art guide for the project, but that still a ways off...
Overall the goal is to create and maintain a lopsided, imbalanced aesthetic. I'll be going into this into more detail as I release the art guide for the project, but that still a ways off...