Well now that summer has begun in a moderately official capacity, I want to lay out my goals and work on a pipeline for my summer projects. So far I've given a brief overview of what I want to get done, so now I intend to really flesh out everything so that I can get started as soon as possible! I'll start with the Syndicate.
Syndicate Uncivilized Movie Trailer
So for those of you who aren't familiar with the project, I made a 3D animated trailer introducing my woodland mafia series. The original trailer was completed in about a month and a half from pre-production concepts all the way to final renders and post-production. This summer I plan to dedicate a large portion of time to reworking the project. The basic timeline of the trailer will be the same and I'll be working off of my original mood board as a frame of reference. The differences come in at the actual production part because to be honest the modeling and camerawork is a mess. So here's a list of what I plan to accomplish int he working of the trailer:
Here's the link to the current trailer so you can follow along with what I'm going to be redoing.
So for those of you who aren't familiar with the project, I made a 3D animated trailer introducing my woodland mafia series. The original trailer was completed in about a month and a half from pre-production concepts all the way to final renders and post-production. This summer I plan to dedicate a large portion of time to reworking the project. The basic timeline of the trailer will be the same and I'll be working off of my original mood board as a frame of reference. The differences come in at the actual production part because to be honest the modeling and camerawork is a mess. So here's a list of what I plan to accomplish int he working of the trailer:
Here's the link to the current trailer so you can follow along with what I'm going to be redoing.
- Introduction: Tree roll. I like how this is working for the most part. The club of leaves that is farthest away is moving too far and too fast for a pan down, and I will be updating the background with a matte painting.
- Percy model and rig: Full standing model of Percy rigged to address the needs of the animation. Right now he's just kind of a blob from the waist down.
- Sloooow that camera work run-by for the laboratory and make the roll much longer. I plan to add in a chain link fence segment and a more wall detailing.
- Update the logo with the one above.
- The biggest update I plan to add to the trailer is the lost scene of the rat being swooped up by McGloan. I have a pretty sound animation board for the scene, but I didn't have enough time to get it together. Ideally I will have a low-detail rat modeled as well as a fully functioning McGloan flying rig.
- Finally I have some tweaking with the audio. I'll look for someone to be a voice actor over the summer and work with them on recording Percy's lines.