So as you can see, I have finalized and even modeled the Morning (Thunderbird) version of our lovely protagonist. He's a somewhat clumsy, top-heavy character so I look forward to animating him in the future. But I'm not at that point yet. Now that I have a solid model created for the game, I'm starting to look into WHERE these models are going to go. I have basic level structure down, but what can we say about the actual environment? |
Being that the game is broken into four time-of-day based chapters, it is critical that we have a defining look to lighting and mood for each chapter. The morning environment should be soft, warm and inviting. It is the first impression users will get of the forest and will set the tone for upcoming interactions with the characters within. That way as time progresses into afternoon, the temperature shift will be evident with the impending storm.