I recently snatched up a "Learn Unity" online course from Udemy on a Black Friday Sale, and I've really been diving into it. For the second section of the course, we were asked to create our own text adventure game. It's just a basic choose-your-own-adventure type story with a black background and no graphics (I'm sure it sounds thrilling), but it helped me understand some fundamentals in Unity that I'll be using in the future to build my own more complex project down the road.
You can view this little crazy text adventure here, BUT: this game will only be like for 30 days! Udemy provides a temporary host service for Unity projects to share with students/the world. I have yet to uncover a permanent solution to hosting Unity projects on the web, the best I've come up with is to link to a download page.
You can view this little crazy text adventure here, BUT: this game will only be like for 30 days! Udemy provides a temporary host service for Unity projects to share with students/the world. I have yet to uncover a permanent solution to hosting Unity projects on the web, the best I've come up with is to link to a download page.
I was excited to try out a writing-based challenge because it gave me a chance to start fleshing out the world and mood of lizard city a bit more. It also got me thinking about making a small-scale Lizard City game in Unity! What I found intriguing about the text adventure was that the player was really compelled by their own curiosity. There isn't a set goal, expect vaguely to "get to Lizard City" But the player doesn't know anything about this place or why they want to go there, and that means it's very easy to get distracted from that goal. I would like to explore the concept of distracting the player for a fuller Lizard City game in the future.
Also: Ah! Sorry I missed last week! Hope everyone had a great Thanksgiving, I drew a creepy turkey to celebrate: